TORAM Earned Experience Ranking

Do you use Simulation of Experience?
Precautions
  • Base EXP(Enemy) is entered before correction.
  • Enter the total EXP buff. If equipment is 10% and guild buff is 30%, the total is 40%.
  • The affinity level is fixed at 100. If it is less than 1/10 times the EXP.
Next Level

EXP gained: {{ displayValue(outputData.nextDropExp, ' EXP') }}

EXP Required: {{ displayValue(outputData.needExpRequired, ' EXP') }}

Enemy Required: {{ displayValue(outputData.killsRequired, ' Enemy') }}

Time Required: {{ outputData.timeRequired }}

Target Level

EXP Required: {{ displayValue(outputData.totalExpRequired, ' EXP') }}

Enemy Required: {{ displayValue(outputData.totalKillsRequired, ' Enemy') }}

Time Required: {{ outputData.totalTimeRequired }}

The calculation results of "Monster's Basic Experience x Bonus Multiplier by Level Difference" are displayed in order of highest to lowest.
The actual experience value is the value in the table multiplied by the effects of medals, calligraphy, etc.
Caution: The figures for a level difference of 20 or more may have an error.

Numerical values can be changed by increasing/decreasing with the - + buttons or by specifying directly.

Fire / Earth / Wind / Water
Neutral / Light / Dark / Unknown

If the Target is Pet, the experience value is calculated based on a 100 degree of friendliness. If less than that, the experience value will be 1/10.

The experience value of the boss is based on the case where the site was not destroyed.
Event-only monsters are shown in blue.

We have not yet been able to translate event-specific and latest area enemies into English.
We will try to get them into English as soon as possible.

初期設定
Target
Type
Difficulty
Level difference limit (Unlimited at -1)
Record Upper limit (Unlimited at 0)
My Level
Reset
Caution: Level difference limits apply only to bosses.
2024/7/7 Cancel this sentence.